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1. [Proposal] Player-produced Data Sheets and Reports - in Player Features and Ideas Discussion [original thread]
In the drive to make everything used to produce ships and modules produced by players instead of purchased from NPCs, the two items Data Sheets and Reports are in a somewhat unique position. They are required for R&D on many blueprints, but a...
- by Zedia Zhane - at 2012.11.19 15:29:00
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2. [Proposal] Add Hydrogen Batteries to Planetary Interaction - in Player Features and Ideas Discussion [original thread]
Hydrogen Batteries are used in the manufacture of T2 Shield Extenders, which are a vital part of the game. Like Electronic Parts , they are only available from NPC vendors. They should be added to the player-produced economy as part of the drive...
- by Zedia Zhane - at 2012.11.19 15:17:00
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3. [Proposal] Nullsec System Rename - in Assembly Hall [original thread]
This proposal started from the idea of, "Wouldn't it be cool if you could rename your alliance's system in nullsec?" After giving the idea a lot of thought, I eventually realized that this is the kind of vanity item that CCP has been looking to ...
- by Zedia Zhane - at 2012.11.04 21:17:00
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4. Sticky:New dev blog: Important Information Regarding the Neural Remap Gift - in EVE Information Portal [original thread]
Thanks for the prompt replies to my earlier questions! Another quick question: Which character on the account gets the gift remap? If it's the toon with the active skill queue, then maybe I should postpone training that cyno alt with one of my b...
- by Zedia Zhane - at 2011.12.14 20:39:00
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5. Sticky:New dev blog: Important Information Regarding the Neural Remap Gift - in EVE Information Portal [original thread]
Do the bonus remaps ever expire? If another bonus remap becomes available next Xmas, and I still haven't used mine from this year, can I have 2 of them at the same time? (I anticipate only needing one remap in the next year.) When I have both a ...
- by Zedia Zhane - at 2011.12.14 15:29:00
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6. POCO access by standings fails for individual standings - in Issues, Workarounds & Localization [original thread]
Still have this problem: Player-Owned Customs Offices -> Allow Access By Standings -> Doesn't respect corp standings towards individuals. Our corp has several individuals at +10. Our POCOs are set to allow access for +10's. Those individua...
- by Zedia Zhane - at 2011.12.14 15:19:00
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7. Crucible Issues & Workarounds - in Issues, Workarounds & Localization [original thread]
Player-Owned Customs Offices -> Allow Access By Standings -> Doesn't respect corp standings towards individuals. Our corp has several individuals at +10. Our POCOs are set to allow access for +10's. Those individuals are in corps towards wh...
- by Zedia Zhane - at 2011.12.14 15:17:00
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8. Sticky:EVE Online: Crucible 1.0.2 Issues - in EVE Information Portal [original thread]
Player-Owned Customs Offices -> Allow Access By Standings -> Doesn't respect corp standings towards individuals. Our corp has several individuals at +10. Our POCOs are set to allow access for +10's. Those individuals are in corps towards wh...
- by Zedia Zhane - at 2011.12.14 15:16:00
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9. Sticky:EVE Online: Crucible 1.0.1 Issues - in EVE Information Portal [original thread]
Player-Owned Customs Offices -> Allow Access By Standings -> Doesn't respect corp standings towards individuals. Our corp has several individuals at +10. Our POCOs are set to allow access for +10's. Those individuals are in corps towards wh...
- by Zedia Zhane - at 2011.12.14 15:15:00
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10. Sticky:EVE Online: Crucible Issues thread - in EVE Information Portal [original thread]
Player-Owned Customs Offices -> Allow Access By Standings -> Doesn't respect corp standings towards individuals. Our corp has several individuals at +10. Our POCOs are set to allow access for +10's. Those individuals are in corps towards wh...
- by Zedia Zhane - at 2011.12.14 15:14:00
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11. I want your little things! - in EVE General Discussion [original thread]
1) When I right-click a blueprint in a lab, assembly array, or other POS structure, and choose 'invention,' 'manufacturing,' or another task, have to go through several clicks to 'Select Installation.' These clicks are all useless, and only serve...
- by Zedia Zhane - at 2011.12.14 15:06:00
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12. POCO access by standings fails for individual standings - in Issues, Workarounds & Localization [original thread]
Apparently when you set 'Allow Access with Standings" at a Planetary Customs Office, it only works when you have a corp or alliance set to a certain standing. If you set an individual to +10 in Corp Contacts, that individual will still be unable ...
- by Zedia Zhane - at 2011.12.05 21:14:00
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13. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
CCP Nullarbor wrote: Zedia Zhane wrote: Note that neither of these "facts" was amended, clarified, or changed in this dev blog (at http://www.eveonline.com/devblog.asp?a=blog&nbid=3075 ) Both of these changes were made after the sec...
- by Zedia Zhane - at 2011.12.02 18:12:00
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14. Multiple stacks of same item type in Planetary Customs Office causes major glitch - in Issues, Workarounds & Localization [original thread]
Ok, logging off and on again made the ghost stacks vanish.
- by Zedia Zhane - at 2011.12.02 16:04:00
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15. Multiple stacks of same item type in Planetary Customs Office causes major glitch - in Issues, Workarounds & Localization [original thread]
I have a mining colony that makes Toxic Metals on a Lava Planet. There are 3 spaceports to store the output. I exported three stacks of Toxic metals to the PCO, one from each launchpad, about 11k units each. When I went to retrieve my items, drag...
- by Zedia Zhane - at 2011.12.02 16:00:00
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16. Player owned customs office not saving tax rate - in Issues, Workarounds & Localization [original thread]
Possibly has to do with the 0% rate, then. We're charging some tax until we make back the money we spent deploying the PCO.
- by Zedia Zhane - at 2011.12.02 15:54:00
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17. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
From the original blog: http://www.eveonline.com/devblog.asp?a=blog&nbid=2899 " The Customs Office Gantry itself is a 9600 m3 compact structure that is manufactured in assembly lines in stations (for exact materials, see the Material Shop...
- by Zedia Zhane - at 2011.12.02 11:50:00
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18. Player owned customs office not saving tax rate - in Issues, Workarounds & Localization [original thread]
My PCOs didn't have this problem. After DT they are the same as they were before (verified 11:44 today). However, last night when I was configuring the PCOs for the first time, I had serious problems getting the "deny based on standings" configur...
- by Zedia Zhane - at 2011.12.02 11:45:00
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19. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
From the dev blog: http://www.eveonline.com/devblog.asp?a=blog&nbid=2899 " The Customs Office Gantry itself is a 9600 m3 compact structure that is manufactured in assembly lines in stations (for exact materials, see the Material Shopping ...
- by Zedia Zhane - at 2011.12.02 11:39:00
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20. Random freezes - large page file - in Issues, Workarounds & Localization [original thread]
A 2 gig page file, per client running on your machine, is normal for Eve. It's been that way for over a year. Don't ask me why Eve needs such a gargantuan page file. But that's the way the game is designed. (I know this because a year ago there ...
- by Zedia Zhane - at 2011.12.02 11:32:00
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